I had also worked for a while on shipping a real-time strategy game, Dominion: Storm Over Gift 3, at the company I worked for before coming to work at Gearbox. A month or so ago I dusted it off and it is now sitting on my desk at work. Being somewhat of a packrat I still had my boxed copy of the game on a shelf in a closet at home. Homeworld was released around the time we finished Opposing Force and I remember having played it a bit back then. This (and other images in the article below) are among the really awesome things we found while digging around old source materials for the Homeworld series. I was asked if I would be interested in looking into this to see what we would be getting if we succeeded in acquiring Homeworld from THQ. He also mentioned that Brian Martel, Gearbox’s Chief Creative Officer, had downloaded the public domain Homeworld source code. He told me that we would be getting a listing of the files that THQ had gathered from the franchise. I was a bit surprised when, earlier this year, I was told by a manager at Gearbox we were looking at bidding on the Homeworld franchise. Despite that I have to admit that I never quite expected to be involved in working on a real-time strategy game again. Gearbox is mostly known for first person shooters, but we’ve worked on a skateboarding game and we were involved in bringing Samba De Amigo, a game about maracas, to the Wii. I’ve been a Jack-of-all-trades programmer at Gearbox for over 14 years where I’ve worked on Opposing Force, the Brothers in Arms games, Borderlands and many more. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results.
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